- By Geoff Johns Rags Morales Stephen Sadowski Derek Aucoin Michael Bair

JSA, Vol. 4: Fair Play

  • Title: JSA, Vol. 4: Fair Play
  • Author: Geoff Johns Rags Morales Stephen Sadowski Derek Aucoin Michael Bair
  • ISBN: 9781563899591
  • Page: 372
  • Format: Paperback
  • JSA Vol Fair Play Just like crime gambling doesn t pay especially when you re gambling at The House Roulette runs the most dangerous gambling den on Earth a club where costumed adventurers are lured to fight for their

    Just like crime, gambling doesn t pay especially when you re gambling at The House Roulette runs the most dangerous gambling den on Earth a club where costumed adventurers are lured to fight for their lives while super villains bet on the outcome Now she s turned her sights on the JSA, and she s got than a professional interest in seeing the team destroyed WillJust like crime, gambling doesn t pay especially when you re gambling at The House Roulette runs the most dangerous gambling den on Earth a club where costumed adventurers are lured to fight for their lives while super villains bet on the outcome Now she s turned her sights on the JSA, and she s got than a professional interest in seeing the team destroyed Will the JSA s survival come down to a roll of the dice Collecting JSA 26 31 material from JSA Secret Files 2

    1 thought on “JSA, Vol. 4: Fair Play

    1. Re-read in 2015.Here Johns turns to the classic (and overused) superhero trope of "mysterious-villain-teleports-our-unsuspecting-heroes-to-an-unknown-place-to-fight-to-the-death." So most of the JSA winds up in an underground "Fight Club" where super villains watch superheroes fight each other to the death. Naturally, there are lots of fights (both mental and physical) to entertain a reader and give the large cast of characters a chance to strut their stuff.For me the most entertaining part of t [...]

    2. My first official JSA graphic novel. I admit I avoided these for a while because I thought they were all set in the early 20th century, and I am turned off by that dated 50s morality feel. However, I was pleasantly surprised to see that this takes place in the modern period, where time has passed, and only the long-lived (or immortal) JSA members are still active and alive in the organization. I was not blown away by this, but since I liked it more than I expected, I gave it three stars. They ha [...]

    3. I was running low on reading material this weekend, so I decided to raid my son's stash. I thought this one was kind of over the top, even for a comic. I didn't know who most of the characters in this thing were, so maybe that's why I couldn't get into it. Also, I thought it was Justice League when I first picked it up. Turned out it was Justice Society. Never heard of 'em. The Star-Spangled Kid? She came complete with a red white and blue outfit, and bursts of energy (in the form of stars) shot [...]

    4. In the last incarnation of Geoff Johns' JSA (expanded back out to Justice Society of America, he reached his peak with the team on the extended "Thy Kingdom Come" arc (extrapolated from the seminal Mark Waid/Alex Ross Kingdom Come, as the title suggests). Still, he'd been working on the team for years.In the fourth volume of the original version, Fair Play, you can find most of the elements already there. This is roughly two years into the run. Hawkman has just returned, a dramatic development t [...]

    5. I loved Geoff Johns' Justice Society of America run that followed Infinite Crisis and was cancelled with the New 52. At least, I loved Johns's run. And I'd never been a fan of these characters before. I had heard wonderful things about the JSA comic that had preceded the last incarnation of the Justice Society, but had never read any of the comics so this was my first volume. I have to admit I was a little disappointed. Geoff is one of my favorites, and his Teen Titans, his Justice League now wi [...]

    6. The boss of an underground 'Fight Club' that pits various beings with super powers against each other needs a great stunt to bring in the crowds and she decides that kidnapping the JSA and pitting them against each other is just the ticket.Great fights are used to spotlight the various tensions among the team and give the large cast a chance to show their stuff.My only problems is that a bunch of second tier characters are killed casually just to show how mean the bad guys are. That, nine times [...]

    7. Tras el anterior, era lógico un bajón.Este FAir play tiene poco interesante. Aparte del hecho de elegir un nuevo Chairman para el grupo, la fascintante figura de Mister Terrific. Lo demás pasa muy desapercibido. Especialmente ese número, fatalmente dibujado en el que los protagonistas son los "KIDS" Jakeem Thunder y Star Spangled Kid, luchando ellos solos con Solomon Grundy Da la impresión que quería ir forjando las aventuras siguientes y no poner todavía toda la carne en el asador. Muy g [...]

    8. Geoff Johns takes over the writing duties full time, and does a great job with these characters. The first issue has a nice formal structure, with the scene shifting every two pages. Johns builds up the antagonism between Black Adam and Atomsmasher quite well. When most of the team gets abducted and sent to "The House," an underground den of super-powered gambling, those two teammates have to fight. Similarly, Hawkman and Sand, who are both courting Hawkgirl, also are pitted against each other.T [...]

    9. This was heading for a solid 2 stars. Not badly drawn, some decent character stuff, but just kinda dull.But then there was an utterly charming issue featuring the Star Spangled Kid and Jakeem Thunder going toe to toe with Solomon Grundy that had me smiling from beginning to end.And then in the final issue, as the team came together, overcoming their differences to become a fully functioning kick ass superhero team, I realised I was really rooting for them.So this book must have done something ri [...]

    10. Geoff Johns follows up the Sinestro Corps War with an amazing look at the beginning of Hal Jordan's career as Green Lantern and the end of the life of Hal's predecessor, Abin Sur. Seeing the beginnings of villains such as Sinestro, Hector Hammond, and Black Hand was great and conecting it all in some way to the Blackest Night is exciting. I look forward to each and every new trade. Great stuff!

    11. Much of this is typical JSA: fun interplay of characters and big-picture exciting adventure. The one-offs that head the volume and the "House" arc that runs through it both epitomize that [7/10]. Two one-offs are a step above: the Jakeem and Star against Grundy story and the Batman story [8/10], both of which present Johns storytelling at its best.

    12. A little light on action, but a surprisingly good introduction to the characters. Not especially original, but who doesn't enjoy seeing heroes pitted against each other in weird gladiator battles to the death? Some excellent melodrama with Hawkgirl and Hawkman.

    13. Four volumes in and this series just seems to get better and better. There were multiple artists this time, and that was a bit distracting, but the plus side is the debut of Rags Morales on the bulk of the art.

    14. I love the golden age superheroes from DC and the new JSA brings these original heroes back into the modern age along with their legacy namesakes. Well above average art and plot keep these 70 year old comic characters interesting and entertaining. Very recommended

    15. Another pretty good story. With Hawkman fresh off his return in the previous volume as the rest of the JSA reorganizing in the face of his return along with several others. Al Pratt/Atom and the guest appearances of several other characters. Still its an okay read.C

    16. JSA "Fair Play" is a fun installment in the JSA series. The JSA not only face off with a new, but mysteriously familiar villain, they also face off against each other. "Fair Play" is a good read and it is a joy to see the character's relational dynamics.

    Leave a Reply

    Your email address will not be published. Required fields are marked *